Yes this is a criticism, but it’s also one made with the acknowledgement this is an extremely ambitious *first* title for a small team. The game, however, doesn’t do its best job of motivating the player to want to know what’s at the center of this enigma as it could – especially in those oh-so-crucial early hours when people who are not already addicted to the soulslike loop need other reasons to stay involved. The mysteries of Irid Novo run deep and twist as much as the corridors and secret passageways the station is saturated with. No matter which parts of the story you experience in your time with the game, hacking and slashing and exploring will be the highlights that sustain your enthusiasm until the enigmatic origins of the narrative begin to reveal themselves. Fans of soulslike titles are familiar with this approach. That’s the thing with Hellpoint’s story – you may follow it or you may not. So individual playthroughs can vary quite a bit unless you are going the 100% completion route (this is possible as well). Of course, most of these encounters are not guaranteed. Oh, and let’s not forget three cosmic gods that act as the games main bosses. With literally nothing except the synthetic skin on your back, you set out to do just that.Īlong the way, you’ll possibly meet a few friends, perhaps a nemesis, maybe an entire army of cenobite-inspired shamblers. A voice rings in your head telling you to figure out what went on here. From the moment you arise from whatever goo holds your synthetic body, you’ll only have a faint notion of what you should do next. Cradle Games is not shy about how inspirational FromSoft Bloodborne was to their decisions to shape Hellpoint, and it shows in many of the best ways possible. One that permeates the entire experience of Hellpoint. There is an air of mystery about the space station Irid Novo. Now just to figure out what we are supposed to do about it.
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